#include "BlankProject.h"
#include "Engine/Simulation.h"
#include "Platform/WIN32/WinEntry.h"

class BlankProject : public Olympus::Simulation {

	// BlankProject

public:
	/* BlankProject Constuctor */
	BlankProject() {}

	/* BlankProject Deconstructor */
	~BlankProject() {}

public:
	/* Called to setup our pergeme settings */
	VOID SetupPerGameSettings();

	/* Called to Initialize the BlankProject */
	VOID Initialize() {}

	/* Game loop - Called on a loop while the Applicatlon is running */
	VOID Update() {}

};

ENTRYAPP(BlankProject)

VOID BlankProject::SetupPerGameSettings() {

	PerGameSettings::SetGameName(IDS_TITLE);
	PerGameSettings::SetShortName(IDS_WINDOWCLASS);
	PerGameSettings::SetMainIcon(IDI_TANK_ICON);
	PerGameSettings::SetSplashURL(IDS_SPLASHURL);
}
